The GLTF Material Editor in Super3D provides advanced control over textures and materials of GLTF models directly within After Effects.

Key Features

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Functionality

  1. Texture Control: Adjust scale, position, and rotation of individual textures
  2. Unified Control: Manipulate all textures simultaneously with Transform Material section
  3. Material Properties: Modify PBR options like Metallic, Roughness, and Base Color
  4. Mesh Management: Toggle visibility and assign materials to specific meshes
  5. Material Operations: Add new materials, replace existing ones, copy/paste between models

Integration

Limitations