The GLTF Material Editor in Super3D provides advanced control over textures and materials of GLTF models directly within After Effects.
Key Features
- Dynamic interface for controlling GLTF model textures
- Independent control of texture scale, position, and rotation
- Material property adjustments (Metallic, Roughness, Base Color)
- Mesh and material toggling within a single file
- Add, replace, copy, paste, and delete materials
- Rename meshes and materials for better organization
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Functionality
- Texture Control: Adjust scale, position, and rotation of individual textures
- Unified Control: Manipulate all textures simultaneously with Transform Material section
- Material Properties: Modify PBR options like Metallic, Roughness, and Base Color
- Mesh Management: Toggle visibility and assign materials to specific meshes
- Material Operations: Add new materials, replace existing ones, copy/paste between models
Integration
- Changes saved directly to the model file for cross-software consistency
- Compatible with preinstalled and custom materials
- Works seamlessly with Super3D prepared textures
Limitations
- Effectiveness may vary with complex models or baked textures
- Animation of material parameters not supported due to file format limitations